StudioMDHR decided to make their game development dreams a reality back in 2000 when they started work on a game inspired by 1930s era animation, but soon found the tools of development lacking. After the rise of indie game popularity, Chad and Jared Moldenhauer, founders of the studio, decided to give the project another shot. The two brothers had been connoisseurs of old cartoons since their childhood, and set out to create an experience similar
When 2009’s Demon’s Souls was unleashed on the world, we were treated to an experience that refused to show mercy as it relentlessly shut down every attempt we made to conquer it. It was a refreshing return to challenging titles that forced patience, planning, and raw skill to make any headway, which are the types of games I personally grew up with and loved. For this reason, Studio MDHR’s Cuphead, ripping a page from the
Sunday afternoon, Microsoft showed the world what they have in store for the future of gaming. Phil Spencer, head of Xbox, immediately hit the ground running and absolutely refused to stop, firing off announcement after announcement in rapid succession. A total of 42 games would be shown, 22 of them exclusive to Xbox One and Windows 10, and my fingers instantly started to ache prematurely because I knew I would be here for a while.
I’ve wanted to attend E3 for a long time, and was finally given the chance to make it this year. I had the chance to meet and chat with many of my favorite developers and journalists, stand in long, uncomfortable lines, and complain about how much my feet hurt at the end of each day. Okay, so it wasn’t all glamorous, but being surrounded by game industry professionals and enthusiasts alongside the latest and greatest